Skill development

This partnership was set up in order to facilitate the acquisition of needed skills and competences among two major target groups:

1) adult educators – staff of public libraries, FabLabs and local community centers;

2) adult learners (adults, unemployed adults, unemployed young adults (15-24 years old), NEETs, immigrants (asylum seekers and refugees).

Our Objectives

1. Develop an innovative methodological toolkit

2. Provide competence development for adult educators and
sustainability of the produced methodology in partner and associated organizations.

3. Engage adult learners, including
with fewer opportunities due to social, economic, geographical or migrant background obstacles, in exciting technological
activities based on non-formal learning principles in their community/city/town.

4. Disseminate the project’s intellectual
outputs across various educational fields, governmental and non-governmental sectors.

Activities of the project

Development of lesson materials

In collaboration with partner schools, comprehensive lesson materials on different AI technologies are developed for 60 contact (classroom) hours, in order to create the most relevant intellectual product for VET students.  Lesson materials cover the topics of Autonomous Driving with Computer Vision, Machine Learning agents in Game Design, Robotic Arm and Computer Vision.

Teacher training

Teacher skill development is the cornerstone of the success and sustainability of the project. Teacher training will empower them to pilot the intellectual output with their pupils and act as trainers for other teachers.  At least 10 teachers from partner schools will learn the methodology of the lesson materials, the use of the technological tools and will be given recommendations for classroom activities.  

Product validation

Piloting of the intellectual output will be implemented in four partner schools in Malta, Lithuania and Finland. Developed lesson materials will be included in the curriculum and taught to at least 80 target group pupils at the second or third year of different ICT-related study programmes.  The research carried out during product validation will give the developers necessary feedback for the upgrade and the evaluation of the product. 


A survey will be carried out to evaluate the pupils’ skills before and after the testing of the lesson materials and to provide structured feedback for the developers.  Separate survey tools will be aimed at teachers and students. This information will map out the quality and impact of the lesson materials.  Research methodology can be used for evaluating learning results in the future, before and after the AI course.

International hackathon for students

A short-term pupils training event will be held after the piloting stage in a form of a Scrum hackathon. It will allow to evaluate the learners‘ AI-related knowledge and skills after a pilot course; also, to introduce Scrum project management principles and to apply them during the hackathon; and to demonstrate how AI skills are employed in the IT industry.


Four multiplier events in each partner country gathering at least 120 learners, educators, policy makers, IT sector,  industry representatives and other stakeholders from outside of the partner organizations, and a wide publishing of the project’s activities are planned in order to spread the message about an exciting opportunity for VET students to get prepared for Industry 4.0.