What is the expected impact of the project on the participants, participating organisations, target groups and other relevant stakeholders?
1. Impact on project participants – adult educators: – Development of competencies (knowledge, skills and attitudes) in 3D modelling and printing, Design Thinking method, and technical creativity. – Gained knowledge and raised interest in Fab Lab type of activities. – A better understanding of non-formal learning practices and of new ways to support adult learners, especially those with fewer opportunities, in their learning process. – An increased cognition of the local adult learner group, their learning specifics and needs for further skill development. – A better awareness of training practices to encourage sustainability-related behaviour (repairing things, saving resources, changing consumption patterns). – Reinforced creativity and new ideas for customer-oriented activities thanks to diversity of project partners and their different approaches. – Improved foreign language, social and personal skills. – Professional and personal development, strengthening the position in the labour market. 2. Impact on project participants – adult learners: – Developed competencies in 3D modelling and printing complied with the needs of the labour market. – Development of creativity, social and personal skills, especially for participants with fewer possibilities, through the application of the Design Thinking and andragogic methods. – Encouragement to be active creators and inventors who are in control of their own learning. – Benefit from an authentic opportunity to explore objects otherwise inaccessible. – A boost of self-confidence for making a tangible result or product. – A better awareness of saving resources through individual preferences and consumption habits. – Encouragement to use new ICT technologies. – Possibility to act as educators to their peers. – Possibility to have skills and competencies recognized and validated. 3. Overall impact on target groups: – New exciting opportunities for the development of technical, personal and interpersonal skills. – An introduction to one of the fundamental Industry 4.0 technologies at a local community center. – Better inclusion of local community members who have fewer opportunities and otherwise would not have a chance to try out 3D printing. – Raised awareness of lifelong learning benefits and opportunities. – Raised awareness of the support from the European Commission and enhanced understanding of the European priorities. 4. Impact on the participating organisations: – A better recognition of libraries, community centers, non-governmental organisations as learning environments and makerspaces. – Expansion of the lifelong learning opportunities for adults. – A significant assistance in the development of newly established Fab Labs or a
stimulation to set up a Fab Lab in the organisation. – Better educated, experienced and motivated staff. – Added value to other programs or initiatives, such as digital skills promotion, entrepreneurship programs, peer education and learning, creativity and employability programs and similar. – More audiences gained in regular activities. – A better awareness of the inclusion and support practices for the involvement of persons from disadvantaged groups. – A better recognition which may result in attracting new sponsors, media patrons, and institutional support. – Building a strong partner network for future collaborations. 5. Impact on other stakeholders: – Strengthening skills of adults and adult educators through involving associated partners. – A better recognition of the concept of basic skills and key competences, especially digital, by relevant stakeholders, including decision makers. – Stimulation of the development of innovative activities at other public organizations (museums, cultural centers, formal and non-formal educational institutions, etc.). – Enhanced technological innovation opportunities in the development of entrepreneurial and sustainable projects for the community in general.
What is the desired impact of the project at the local, regional, national, European and/or international levels?
Project results in terms of quantity – ADaPT4Future: Methodological toolkit (Design Thinking, 3D, Adult learning), including: 1) Methodological material for adults for the application of Design Thinking method in 3D printing; 2) Methodological guidelines for educators on 3D, Design Thinking and adult learning; 3) A research report from the product validation stage accompanied by good practice examples; 4) Ex-post research report of the adult learners group. – A new non-formal adult training program registered in Lithuania based on the developed methodology. – After completion of the project, 500 new users (including both learners and educators) registered at the learning platform play.gaminu.eu. This number will further grow annually by 10% due to planned publicity. – At least 20 adult educators and 200 adult learners, at least half of them with fewer possibilities, involved in training material testing activities in 3 partner countries. – At least 90 adults, educators, teachers, volunteers, policy makers, educational sector managers, NGO and industry representatives involved in multiplier events in 3 partner countries. – 1 transnational staff training event and 3 transnational partner
meetings. – A set of evaluation questionnaires addressed to educators and learners. Project results in terms of quality – The produced training tools are innovative in their subject, content, technological tools, pedagogical approaches and inclusion of different types of learners. – Research carried out in partner institutions during the testing provides required feedback for the quality of the produced training materials and impact on skill development among the target groups. – Survey tools are suitable for methodology end-users as skill evaluation instruments. – Adult learners acquire genuine experiences with the design cycle where ideas can be prototyped, tested and improved based on reflection and feedback. – Adults develop 21st century skills such as information and communication technology (ICT) literacy; 3D modelling and printing; creativity, innovation, teamwork, collaboration, cooperation; critical thinking, problem solving; adaptability, initiative, resilience; environmental literacy. – Recognition and validation of skills and competencies gained during local learning activities. – Adult educators develop skills related to: design-based learning method in 3D education; 3D modelling and printing; methodology of 3D hackathons and workshops; andragogy; course design and delivery; application of collaborative learning; differentiated instruction; research skills and practices; self-confidence in delivering innovative activities based on Design Thinking approach and use of 3D technology. – Project team members strengthen managerial, organisational, technological, methodological, andragogical, social, personal and English skills. – Project’s activities provide significant methodological support in the development of existing, newly established Fab Labs or a stimulation to set up a Fab Lab in partner organizations and beyond. – Better inclusion of local community members who have fewer opportunities due to economic, social, geographical or migrant background obstacles. – Expansion of non formal educational offer for partner and associated organizations. – Project’s activities and results are widely disseminated among non-formal, formal and informal adult education providers and in other sectors in partner countries Lithuania, Poland and Italy and outside them.